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Game Jam

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Venue: MITA Data Centre, Old Railway track, St. Venera

Game Jam Date: From the 01st till the 3rd December 2017

Registration Date Deadline: 17th November 2017

Overview

After the successful game jam organised last year, MITA, in conjunction with the Faculty of ICT, Department of Artificial Intelligence at the University of Malta and other local training providers is organising the second edition of the Game Jam competition.  Similar to last year, this will span over 45 hours during the first weekend of December 2017. The aim of the competition is to bring together students from different creative fields to develop a digital serious game prototype during a limited amount of time. The competition will test the students’ skill of fortitude, their ability to work under pressure and within a team.

Last year a total of nine teams created astounding and exceptional proof-of-concepts during the grueling 45 hours.  With all of their gadgets and tech gizmos, thirty-two students survived the competition where the winner was awarded a trip to Austria for 3-day lectures on game-based learning.  The two runner-ups had the opportunity to further their proof-of-concepts into a full fletched game during the summer months of the summer placement programme 2017.  

The proof-of-concepts to be developed by each team are not limited by genera (action, adventure, fantasy) or platform (e.g. browser, mobile-app), but need to be digital serious games, whose primary scope is to be used in classes to aid teachers in delivering particularly challenging concepts in Computing, Math, and Physics topics and concepts at A-Level Standard. Extra points will be allocated to games which include innovative features, such as Augmented Reality, Virtual Reality, and Artificial Intelligence.

The Game Jam registration is open, to all ICT, Art and Design, and education students at tertiary level.  Students are requested to register both as an individual and also as a team.  It is recommended that students team up in a strategic way that is making sure that as part of the team there are different areas of study specialisations, so as to guarantee that each team has a strong array of technical, design and educational skills. This will also be a way of promoting teamwork, enriching one’s network of acquaintances and a discovery towards personal strengths that will help compliment the team’s potential for success.

The event will be ongoing for 45 hours; however, students may leave and return to the event at any time, although this is not encouraged. Food and beverages will be provided to all participants over the whole duration of the event, and lounging areas will be made available.

Each member of the winning team will be given an opportunity to attend a workshop with Mr. Scot Osterweil, Head of MIT Game Lab to be held in July 2018 at the Donau University in Austria. The award will, therefore, include a learning experience at Donau University, as well as flights and accommodation while in Austria for the winning team members.

Agenda