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CDG4E





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Create Games For Education 
The positive impacts of digital games on the learning process of students have been supported by numerous research studies throughout recent years. These positive impacts are supported by the fact that games put students at the centre of the learning experience, allowing room for trial and error and make learning engaging and fun. This transnational partnership aims to enhance the level and quality of digital competences, and relevance of students’ knowledge and skill and to promote student centred learning approaches through the use of ICTs.
This Erasmus+ Strategic Partnership project started in September 2017 and comes to an end in August 2020. During the three-year duration of this project, a Game Creator Tool and two pilot games will be developed and will be made available to educators and students. The project idea is still a high-level concept, however the consortium aims to strengthen the digital skills of the students, both in an innovative method of teaching and in learning, and the students will be empowered to create their own interactive learning content.
 
Given the nature of the project, innovation and creativity play a major role in this partnership. All partners will exchange their best practices in education and will provide a better understanding of the links between formal and non-formal education. 


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