Game Based Learning
Projects and initiatives focusing on digital games with learning outcomes.
Game Based Learning is a learning approach whereby using computer games that possess educational value, games are used for learning and education purposes such as learning support, teaching enhancement, assessment and evaluation of learners.
Teaching through repetition, failure and the accomplishment of goals is the core concept behind game-based Learning. With this approach the students are put at the centre of the learning experience, all the while the student is engaged as it requires participation.
MITA continues to promote Game Based Learning because besides the benefits employed by this teaching method, it encourages the use of computer and video games specifically. Consequently, increasing the take up of ICT and other computing subjects and skills.

This Erasmus+ Strategic Partnership project started in September 2017 and comes to an end in August 2020. Create Digital Games for Education produced a Game Creator Tool and two pilot games that are available to educators and students. This aims to strengthen the digital skills of the students, provide an innovative method of teaching and in learning, and empowering students to create their own interactive learning content.

Access Game Creator Tool

Video tutorial: How to create a game

This Erasmus+ Strategic Partnership kicked off in September 2015 and was concluded in August 2017. During Game Based Learning to Alleviate Early School Leaving, a game-based learning scenarios guidebook and an open-source toolkit based on international best practices and games-based learning research were made available to all educators. This opened-up the possibility of making a game-based learning framework that can be used to teach a variety of subjects and age groups.

Download Guidebook

Access Toolkit

Download Best Practices Documents


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