ENGAGEMENT WITH COMMUNITY
Game Based Learning
Projects and initiatives focusing on digital games with learning outcomes.
Game Based Learning is a learning approach whereby using computer games that possess educational value, games are used for learning and education purposes such as learning support, teaching enhancement, assessment and evaluation of learners.
Teaching through repetition, failure and the accomplishment of goals is the core concept behind game-based Learning. With this approach the students are put at the centre of the learning experience, all the while the student is engaged as it requires participation.
MITA continues to promote Game Based Learning because besides the benefits employed by this teaching method, it encourages the use of computer and video games specifically. Consequently, increasing the take up of ICT and other computing subjects and skills.

This Erasmus+ Strategic Partnership project started in September 2017 and comes to an end in August 2020. Create Digital Games for Education produced a Game Creator Tool and two pilot games that are available to educators and students. This aims to strengthen the digital skills of the students, provide an innovative method of teaching and in learning, and empowering students to create their own interactive learning content.

Access Game Creator Tool

Video tutorial: How to create a game

Multiplier Events
ME1 – MITA in collaboration with the Science Centre, Malta, has organised the first multiplier event. During this activity the CDG4E project was presented to educators and professionals hailing from the education sector. Experts and educators hailing from the field of game-based learning were invited to give a keynote presentation and discuss how game-based learning can be integrated in education.

Participants attending the event were given the opportunity to discuss, share their experiences and provide their feedback on the high-level idea of a Game Creator Tool, including challenges they have experienced in the past when using game editors. MITA collated this feedback and shared it with the project partners.

Educators, professionals hailing from the educational fields, student teachers, and the general public with an interest in education were invited to attend the event.

ME2 – MITA in collaboration with the Science Centre, Malta, organised this multiplier event on the 13th of November 2019. During this activity two experts hailing from the field of game-based learning were invited to give a keynote presentation and discuss how creativity and critical thinking is fostering through digital games and the implications of developing and using games in school settings.

Educators participated in a hands-on workshop where in groups, they created their own games through the Game Creator Tool just like they would in a classroom. The workshop was run by experts, who coached the participants and helped them understand further how gamification can be best implemented in practice.

Educators and student-teachers were invited to participate in this event.





ME4 – Austria

Danube University Krems organised this multiplier event together with Research and Innovation Management (RIM) on 2nd November 2019 This event was a hands-on workshop where educators created their own games through the Game Creator Tool just like they would in a classroom. Participants discussed and shared ideas on how to make learning more interactive for students.

The workshop was run by experts, who coached the participants and helped them understand further how gamification can be best implemented in practice. The experts helped participants reflect, collaborate, prepare and execute games/projects.
Educators and student teachers were invited to attend the event.

Online Multiplier Events

Due to Covid-19 travel limitations the final two multiplier events were organized online in Malta and Austria on 27th May and 24th June of 2020 respectively. During these events the intellectual outputs were presented, and a run through was provided. The project results (up to these events) were shared with the participants.

The keynotes were selected based on the expertise of the speakers and the topics discussed and presented (but not limited to) included game editors, game based learning with a special focus on producing versus consuming learning content, state-of-the-art research on positive game impacts as well as serious games.
Educators, professionals hailing from the educational fields, student teachers, and the general public with an interest for education were invited to attend the events.

L.T.T Short-Term Joint Staff Training Events
This 3-day training event, held in Austria from 27th to 29th of August 2019 was organised by Danube University Krems and involved all of the consortium partners. Waza UG and Danube University Krems delivered hands-on workshops and coached the participants, explaining how the Game Creator Tool is used. The team became acquainted with the Game Creator Tool and the pilot games.

In conjunction with this training, a Game Jam for Austrian educators was organised by Danube University Krems to showcase the Game Creator Tool and the pilot games. The event saw the successful implementation of the Game Creator Tool first-hand.

The participants from Malta and Luxembourg in particular, had the opportunity to practice the newly-acquired knowledge to ensure that they can facilitate a train-the-trainer session in their respective countries.

Transnational Meetings
On the 10th of October 2017, the project partners physically met in Malta for the first transnational meeting to kick-start the project and collectively review the project deliverables, implementation & management.

The second transnational meeting for the consortium was hosted in Berlin, Germany on the 18th of September 2018. This served all the partners to re-group and provide a status update on the work done and discuss the next steps of the project and set deadlines.

The final transnational meeting was organized online due to Covid-19 travel limitations on the 14th of May 2020. It was still a productive meeting where all partners discussed final steps in the project and efforts post-project deadline.

Needs Analysis Flyer
Evaluation of the Game Creator Tool
FAQs & Introduction to the Game Creator tool

This Erasmus+ Strategic Partnership kicked off in September 2015 and was concluded in August 2017. During Game Based Learning to Alleviate Early School Leaving, a game-based learning scenarios guidebook and an open-source toolkit based on international best practices and games-based learning research were made available to all educators. This opened-up the possibility of making a game-based learning framework that can be used to teach a variety of subjects and age groups.

Download Guidebook

Access Toolkit

Download Best Practices Documents

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